Most of us can only dream about owning a fast, sleek, red sports car, but others can literally vizualise that car using Autodesk software VRED 2017. Autodesk is excited to highlight Expert Elite member Serdar Hakan Düzgören, who was recently awarded an Expert Elite top contributor at Autodesk University 2016's EE Summit, in this AutodeskHelp Highlight series. Serdar will give us a quick tour guide of VRED functions via a simple car project.
Hello everyone;
Here we will examine some features of Autodesk VRED 2017 and create a simple sample project. Autodesk VRED is a very powerful visualization software preferred by many automotive companies.
Features of the Program and How to Use Them:
This is the main menu of VRED. It includes main commands. By using these commands, you can realize many tasks like opening file, importing file and test rendering.
First, we open a new file by clicking the “Open” button.
In this menu, we can adjust all settings of our object from its size to its quality.
Create the paint material for the car we added to our scene as above.
Next, create the glass material for our car.
We create chrome material for the metal parts of our car.
We create plastic material for the stop lamps of our car.
We create tire material for the wheels of our car.
We take a test render to check the appearance of the materials we created.
We use the above menus to check the various parts of our car.
By using the “Camera” menu, we can select various features of the cameras we will use in our scenes.
And, we can create a new camera.
The “FILE OUTPUT” tab is used to adjust render settings of the scene that we will render and to take single frame renders or animation renders. Also, we can render different render layers for post-production tasks. In addition, we can realize network render tasks.
The “IMAGE” tab: This tab is used to adjust many settings like resolution, save location of our file.
“Meta Data”: This is the scene where the information on the scene to be rendered is saved.
“RENDERPASSES”: This is the section where we can select render layers of the stage to be rendered. The layers rendered in this section are used in post-production tasks.
Under FILE OUTPUT's “Animation”: If we have a scene that contains animation, we should select the “Render Animation” checkbox in this tab to realize the animation operation.
“CLUSTER”: This tab is used to network render our scene. We can activate it by checking the “Enable Cluster” box.
The “GENERAL SETTINGS” tab is used for settings like basic quality, lighting of the scene to be rendered.
We can use the “RAYTRACING QUALITY” tab to set the Interactive option under Illumination mode to "Precomputed + Shadows"
We can use the “DISPLAY OUTPUT” tab to adjust the color and quality settings of the image file to be saved after the rendering operation.
FINAL RESULTS: Now you have the red sports car of your dreams on your fingertips.
That's it! I hope this was helpful. Good luck and have fun creating the car of your dream!
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ABOUT ME
Serdar Hakan DÜZGÖREN
DÜZGÖREN, who has Autodesk Expert Elite title awarded by Autodesk to a limited number of professionals around the world, has been working with Autodesk products since 1997. DÜZGÖREN was born in Istanbul, in 1980. He has been providing consulting and project development services to organizations by using various software like AutoCAD 2D and 3D, CorelDraw, Freehand, QuarkXPress and Adobe Photoshop.
DÜZGÖREN started to work with 3Ds Max in 2004. Until today, he has taken part in many projects of domestic and foreign companies and has provided consulting services. He currently works as a consultant/trainer. He has developed and delivered tens of trainings on modelling techniques, including rendering engines, according to different needs of the sector and has published hundreds of articles.
He is a regular contributor to the Autodesk Turkish Community since 2014. He takes part as a speaker in events of universities and organizations. He also gives free online seminars.
DÜZGÖREN is happy to share his knowledge and expertise with Autodesk users. As a result of these efforts, he was awarded Autodesk Expert Elite title by Autodesk.
You can contact him at info@serdarhakan.net for your questions, opinions and suggestions. His site www.serdarhakan.net includes materials you may find interesting. The posts for Autodesk users can be found at www.autodesk.com.tr/topluluk. Finally, his training sets are available at www.serdarhakan.net
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Autodesk thanks Serdar for his active and valuable contributions to the Autodesk Community. We're certain we will see more of Serdar's work in the future.
thank so much !!
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Saludos, excelente material de información, muchas gracias por compartir...
Atte.
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ALEJANDRO PANCHANA (Guayaquil-Ecuador)
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Nice car , but your environment is not realistic on the edges of your rendering lots of distorsion in the leafs Have you created a cube
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