My direct light does not create shadows in the scene (in OpenGL mode). I increased the map resolution to the highest level in a test scene for debugging, and the shadows appeared. However, when I returned to my production scene and performed the same operation, the shadows still did not appear.
During my search for answers, I vaguely felt that this issue might be related to the environments in the graph, but I cannot be sure.
Does anyone know what might be causing this issue? Thank you very much in advance!
Check if you have Realtime Shadows enabled under Visualization->Advanced OpenGL Settings->Realtime Shadows
Could you please send a screenshot of the problem?
If there is no shadow in opengl, there is probably no corresponding model to carry the shadow. The default HDR environment has a Dome and a ShadowPlane. You can add a plane under the object being illuminated, or you can open the Light Editor and select your light. Check the status of Cast Shadow On Shadow Material. it is Unticked,there will be no shadow on the shadow material.Or check Local Lighting. If you tick it, you won't see any shadows.
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