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Hello!
Any brillant mind knows how to do a LISP that snaps polylines vertices (keeping them at elevation = 0) to the neareast/closest COGO point, but only for COGO points that has layer state "ON" and "not freeze" being shown on screen, then joins all polylines that are snapped to the same point but that are not continous/joined polyline?
This video shows a example of the proccess, but imagine having like hundreds of points and polylines to fix their snapping:
So it would be like a LISP where you make a cross window around the polylines and COGO points you want to snap them, so it will "fix" snap them automatically? Is it possible? Thanks in advance!
Solved! Go to Solution.