Message 1 of 4
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I'm looking for a macro or LISP, now on LT 2024, that will auto fillet to 0 all selected plines at their existing intersection. This drawing is just a example. I may have many parts on a drawing and I do not wish to have to manually fillet every corner one at a time. There is a lot more going on that leads up to this point in the game than you cannot see. I'm just trying to keep my request as simple as I can.
Solved! Go to Solution.