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Detecting a boundary for a not closed object

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06-05-2020
08:31 AM
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We have a few 2D Blocks with very irregular shapes. The 2D blocks are slices or projections of 3D objects clearly extracted from a different software. We are looking at calculating the area of those shapes. However, the shapes are not closed entities and our app fails to find the boundary. We even tried using hatch and adjusting the tolerance to create and keep the boundaries, but it is also failing to detect it.
The question is: Is there any development or option to detect this overall boundary when lines are not perfectly closed or overlapping?
Thanks