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block insertion base point offset
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Hi all.
After creating a 3D object (e.g., a triangular pyramid, radius 100, height 200) and executing the following Lisp, the insertion base point of the block is shifted slightly.
What is the cause of this?
Is there a solution?
Thank you .
(defun c:3View ( / )
(command "flatshot" "b" "0,0" "300,0" "1" "1" "0")
(command "-vpoint" "1,0,0")
(command "flatshot" "r" "90" "b" "0,0" "300,0" "1" "1")
(command "-vpoint" "-1,0,0")
(command "flatshot" "r" "-90" "b" "0,0" "300,0" "1" "1")
(command "-vpoint" "0,1,0")
(command "flatshot" "b" "0,0" "300,0" "1" "1" "0")
(command "-vpoint" "0,-1,0")
(command "flatshot" "r" "180" "b" "0,0" "300,0" "1" "1" "0")
(command "-vpoint" "0,0,0")
)
Saitoib