3D Polyline Creation with reference to another by calculation
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi All.
I'm looking into a study for road construction to resolve some practical issues to achieve best theoretical accuracy. This could be done in excel, but since I have no idea about LISP I'd like to know if it could be easier using it.
I'll try to be as simple as I can, so instead of using the 3D surface of the pavement layer I will use only a single 3D polyline that represents the ground line.
- The initial level is 100.00 (Height:z value)
- Thickness of first layer is 0.10 (3D Poly length is 100.00 made of 10 vertexes 10.00 each)
- Theoretical level of the first layer should be 100.10 but practically because of human error it's variable 100.09 or 100.12 moving up & down as-built.
- Second layer thickness is 0.05. This means that final level should be 100.15.
To balance the up & down errors of the first layer, 2 steps of calculations will be needed on the third:
- Subtract as-built from 100.15 and add it on the second layer thickness until it reaches the theoretical 100.15
- Because this layer will be compacted 1/5th of its thickness should be added so after reduction 100.15 will remain as final level.
Could anyone by using lisp do any better to create a 3D Polyline like the green one which I have calculated manually on each vertex?
Sorry for making it so difficult to explain but I couldn't do any better. Attached you can check the drawing which might make it easier to understand.
Thanks