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Updates only on mouse release or playback - how do I get continuous updates in UE?

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Message 1 of 4
delfCGI
1444 Views, 3 Replies

Updates only on mouse release or playback - how do I get continuous updates in UE?

I am running maya 2023 and UE5.1 with Live Link 2.2. And Use Less CPU when in Background - is turned OFF. 

Livelink is running and it seems everything is working except real time feedback in UE. When I move things in Maya nothing happens in UE until I let go of the mouse down. However the camera updates are realtime all the time. 
Any ideas? 

 

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Message 2 of 4
delfCGI
in reply to: delfCGI

I have now tested this on another computer at home in case it was the network in the office causing the block of continuous data stream from Maya but it is exactly the same. In the UE LiveLink window the pCube1 from Maya shows up with a yellow dot next to it. When I move it in Maya it stays yellow. When I release the mouse it flashes green, the cube in UE updates position, and the dot goes back to yellow. 
However the camera behaves as I expect it should. As I tumble the dot next to the camera goes solid green all the time I am tumbling or zooming in Maya until I release and then it goes yellow. 
Why doesn't the transform of a simple object update continuously like the camera does? 

Message 3 of 4
delfCGI
in reply to: delfCGI

I got an email back from Autodesk so I will post their answer here so others can find out:

This is a current known limitation.
Maya Live Link will update Transforms and Attributes to Unreal upon mouse release in Maya for all Meshes, Skeletal Meshes, Lights and Cameras except for ActiveEditorCamera when using Orbit, Zoom and Pan( Alt + mouse buttons).
Message 4 of 4
chadvernon
in reply to: delfCGI

Was there any indication that realtime feedback is on the roadmap?

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