UE 5.3 support

UE 5.3 support

p.f.zeratul
Observer Observer
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Message 1 of 8

UE 5.3 support

p.f.zeratul
Observer
Observer

When will we get UE 5.3 support?

I tried to build the plugin myself, I succeeded in building the Plugins folder with BuildUnrealPlugin.Bat but failed when building Source folder with BuildMayaUnrealLiveLinkPlugin.Bat, what am I doing wrong?

 

Console log

>  .\BuildMayaUnrealLiveLinkPlugin.Bat 2022 Win64
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildGraph -Script=Engine/Restricted/NotForLicensees/Source/Programs/MayaUnrealLiveLinkPlugin/BuildMayaUnrealLiveLinkPlugin.xml -Target="Stage Maya Plugin Module" -set:MayaVersion=2022 -set:MayaPlatform=Win64 -NoXGE
Initializing script modules...
Total script module initialization time: 0.57 s.
Executing commands...
****** [1/3] Compile UnrealHeaderTool Maya

Running: E:\WORK\Unreal\UnrealEngine\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\WORK\Unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealHeaderTool Win64 Development -Manifest=E:\WORK\Unreal\UnrealEngine\Engine\Intermediate\Build\Manifest.xml -precompile -nodebuginfo -NoXGE -log="E:\WORK\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt"
Log file: E:\WORK\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt
Using 'git status' to determine working set for adaptive non-unity build (E:\WORK\Unreal\UnrealEngine).
Creating makefile for UnrealHeaderTool (no existing makefile)
Total execution time: 2.13 seconds
Couldn't find target rules file for target 'UnrealHeaderTool' in rules assembly 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: E:\WORK\Unreal\UnrealEngine\Engine\Intermediate\Build\BuildRules\UE5Rules.dll
Target rules found:

Took 2.29s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (E:\WORK\Unreal\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealHeaderTool-Win64-Development.txt)
AutomationTool executed for 0h 0m 3s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED

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Replies (7)
Message 2 of 8

p.f.zeratul
Observer
Observer

So, I see that UnrealHeaderTool is removed in UE 5.3, so there may not be an easy fix.🙁

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Message 3 of 8

BR45H
Explorer
Explorer

I'd also love to know as well if there's an ETA on the updated plugin for 5.3.

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Message 4 of 8

Carlos_Carpintero
Community Manager
Community Manager

Hello, 

 

Unfortunately we cannot give an ETA for when a plugin for UE 5.3 will be released, but it is in our plans to release one.

 

Best Regards,

Carlos

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Message 5 of 8

bribri2202251
Community Visitor
Community Visitor

Hi, 
You can try https://github.com/Autodesk/LiveLink/pull/31 , it should work for UE 5.3.2.

 

Sincerely,

Powen

 

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Message 6 of 8

pmarinoRYNWR
Observer
Observer

Just bumping this thread -- see if there's any updates on a UE 5.3 LiveLink plugin?

As Powen mentions above, there's a fix for 5.3.2 on GitHub, but it would be great to know when an updated version would be available for download. 

 

Thanks!

Message 7 of 8

marc_chuZRABD
Autodesk
Autodesk

Hi everyone, thanks for your patience, the UE 5.3 Livelink plugin is now available and an option to toggle real-time synchronization of data has been added with performance improvements using linked assets.

 

We're now working on updating Livelink to the newly release UE 5.4 and looking into additional real-time support between Maya and UE, stay tune for updates!

 



Marc Chu
Product Owner, Animation & Rigging
Message 8 of 8

animatewithabhay
Advocate
Advocate

Nothing is wrong with your command syntax. The failure is caused by UnrealHeaderTool not being available in your engine build and by attempting to compile a Maya Live Link plugin against an Unreal Engine version it was not designed for. The safest solution is to use the officially released Live Link plugin version that matches your Unreal Engine version exactly.

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