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stingray WEbGL 2.0 support issue

10 REPLIES 10
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Message 1 of 11
Anonymous
1627 Views, 10 Replies

stingray WEbGL 2.0 support issue

I am doing some R n D on stingray, i am facing some issue when i deployed a packet for WEbGL 2.0 supported browser,

 

screen shot also attached.

 

kindly share your thoughts on this if you have the solution.

 

 

10 REPLIES 10
Message 2 of 11
__ben__
in reply to: Anonymous

Is there any additional information contained in the Stingray log window? From the screenshot alone it is difficult to tell where the problem is.

Message 3 of 11
paul.kind
in reply to: __ben__

Are you running a 64 bit version of the browser?  Any additional information would also be helpful.

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Message 4 of 11
Anonymous
in reply to: paul.kind

PFA Browser Console report

Message 5 of 11
RobertGoulet
in reply to: Anonymous

Looks like your browser is unable to create the WebGL 2.0 canvas. Please make sure you run Chrome 57 at minimum, since WebGL 2.0 was experimental before this release (it previously required to enable it with a flag). Then make sure your video driver is up-to-date at latest version. Browsers tend to blacklist drivers if they are not recent enough.

 

Message 6 of 11
Anonymous
in reply to: RobertGoulet

PFA

Message 7 of 11
Anonymous
in reply to: paul.kind

PFA

Message 8 of 11
RobertGoulet
in reply to: Anonymous

Can you go to about:gpu and check if hardware accelerated graphics are enabled for your browser? Should show something close to this:

 

Graphics Feature Status

  • Canvas: Hardware accelerated
  • Flash: Hardware accelerated
  • Flash Stage3D: Hardware accelerated
  • Flash Stage3D Baseline profile: Hardware accelerated
  • Compositing: Hardware accelerated
  • Multiple Raster Threads: Enabled
  • Native GpuMemoryBuffers: Software only. Hardware acceleration disabled
  • Rasterization: Software only, hardware acceleration unavailable
  • Video Decode: Hardware accelerated
  • Video Encode: Hardware accelerated
  • VPx Video Decode: Hardware accelerated
  • WebGL: Hardware accelerated
  • WebGL2: Hardware accelerated
Message 9 of 11
Anonymous
in reply to: RobertGoulet

PFA

Message 10 of 11
RobertGoulet
in reply to: Anonymous

Are you running on a computer that has more than one video card? Sometimes it has been reported that browsers could fail to pick the right graphic adapter when creating 3D accelerated contexts. That could explain it. Please verify if other web sites also fails to create the WebGL 2.0 context.

 

Otherwise I'm out of ideas as to why Chrome would fail to create the WebGL 2.0 context, you'd have to check with the Chrome team.

Message 11 of 11
alex
in reply to: Anonymous

Try Verge3D for 3ds Max or Maya instead. Unlike Stingray it supports Maya/Max materials natively and comes with one-click browser preview feature to simplify creating web-based interactives.

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