I am doing some R n D on stingray, i am facing some issue when i deployed a packet for WEbGL 2.0 supported browser,
screen shot also attached.
kindly share your thoughts on this if you have the solution.
Is there any additional information contained in the Stingray log window? From the screenshot alone it is difficult to tell where the problem is.
Are you running a 64 bit version of the browser? Any additional information would also be helpful.
Looks like your browser is unable to create the WebGL 2.0 canvas. Please make sure you run Chrome 57 at minimum, since WebGL 2.0 was experimental before this release (it previously required to enable it with a flag). Then make sure your video driver is up-to-date at latest version. Browsers tend to blacklist drivers if they are not recent enough.
Can you go to about:gpu and check if hardware accelerated graphics are enabled for your browser? Should show something close to this:
Are you running on a computer that has more than one video card? Sometimes it has been reported that browsers could fail to pick the right graphic adapter when creating 3D accelerated contexts. That could explain it. Please verify if other web sites also fails to create the WebGL 2.0 context.
Otherwise I'm out of ideas as to why Chrome would fail to create the WebGL 2.0 context, you'd have to check with the Chrome team.
Try Verge3D for 3ds Max or Maya instead. Unlike Stingray it supports Maya/Max materials natively and comes with one-click browser preview feature to simplify creating web-based interactives.
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