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Text texture from 3ds Max
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11-08-2016
10:35 AM
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Hello,
If I am right I think Scaleform is just for HUD, so I'm trying to create a 3D element with text to display some information in Stingray and be able to play around with that object. I am creating that in 3ds max applying a textMap to a new material, creating something like a text texture, the problem is that Stingray doesn't recognize the texture, I guess because the text source was created in 3dsMax with a textPlus command.
Anyone knows how can I define the file path to that texture or how to create something similar in Stingray. (with a bitmaps from external images there is not such a problem, just when you create a textmap)
Thank you!!
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