Oculus Fail on Initialize?
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I'm trying to understand using the Oculus inside Stingray for visualization projects. I open the Oculus VR Template in Stingray (the one with the floorplan and no ceiling) and I am able to move around with an Xbox 360 controller and look around with the headset, but cannot turn my body with mouse, keyboard, or headset movement.
Then I try to run the Subway VR Project. I am able to control movement with the 360 controller in the Test Level, but no Oculus connectivity. If I run the project, I get this error message:
Subway_VR_Project / Lua: script/lua/oculus_vr.lua:59: attempt to call field 'setup' (a nil value)
I would like to have a template I can start with where, when the project is running, I can turn, move, jump, etc. with the controller and camera movement is controlled by the Oculus.
I'm running Oculus DK2, version 1.9 of the App, and Stingray 1.5.863