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[ Stingray + Maya LT Suggestions ] Poly Stats and FPS & Measurements

3 REPLIES 3
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Message 1 of 4
Anonymous
430 Views, 3 Replies

[ Stingray + Maya LT Suggestions ] Poly Stats and FPS & Measurements

Hi. Id' be nice if you can display the poly stats and fps as well as other HUD to know what's going on with your actors and scene, make it be displayed easily. It's also best to show the measurement of actors and distances between actors to as tiny as possible and improve upon CryEngine measurement tool (it's not good for really small objects- coz' it must be able to see really small objects coz' a lot will be influenced by Ant Man movie when creating apps).

 

Also it's a lot of help for designers/user to put input/text boxes or a way to change the values on intensity and angle of penumbra and umbra on the light actors so you can change and see it right there on the viewport/scene and you can change it there, so you don't have to click the viewport then the panels, then back again.

 

Also, it's better if you mouse over the viewport (in 4 or single panel mode) and it becomes active with just a mouse over instead of clicking it coz' if we stick to the current way of making it active, say, you did something on Maya LT then you switch over to Stingray, you'd need to click Stingray twice (better if you could make it active with just a mouse over so that even if you switch from Maya, it's already active when you mouse over to make switching smoother. Same with Maya LT and other products).

 

God bless. Rev. 21:4

3 REPLIES 3
Message 2 of 4
dan.matlack
in reply to: Anonymous

Thanks for the suggestions and all your feedback, we appreciate it and are always looking for ways to better our products!
______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.
Message 3 of 4
frank.delise
in reply to: dan.matlack

in Stingray, at the bottom command line, you can type Perfhud Artist. It will display FPS and poly counts.

 

You can also do this with the external console and connect to your running game.

Message 4 of 4
dan.matlack
in reply to: frank.delise

Here is also a list of debug commands for physics for the console:

 

> physics connect

> physics connect <HOST> <PORT>

> physics debug <ONOFF>

> physics debug_events <ONOFF>

> physics debug_movers <ONOFF>

> physics debug_overlaps <ONOFF>

> physics debug_raycasts <ONOFF>

> physics disconnect

> physics dump_metadata

> physics hide <PARAM>

> physics show <PARAM>

> physics scale <PARAM>

 

Params below:

16:23:17.80  []     world_axes

16:23:17.80  []     body_axes

16:23:17.80  []     body_mass_axes

16:23:17.80  []     body_lin_velocity

16:23:17.80  []     body_ang_velocity

16:23:17.80  []     body_joint_groups

16:23:17.80  []     contact_point

16:23:17.80  []     contact_normal

16:23:17.80  []     contact_error

16:23:17.80  []     contact_force

16:23:17.80  []     actor_axes

16:23:17.80  []     collision_aabbs

16:23:17.80  []     collision_shapes

16:23:17.80  []     collision_axes

16:23:17.80  []     collision_compounds

16:23:17.80  []     collision_fnormals

16:23:17.80  []     collision_edges

16:23:17.80  []     collision_static

16:23:17.80  []     collision_dynamic

16:23:17.80  []     collision_pairs

16:23:17.80  []     joint_local_frames

16:23:17.80  []     joint_limits

16:23:17.80  []     particle_system_position

16:23:17.80  []     particle_system_velocity

16:23:17.80  []     particle_system_collision_normal

16:23:17.80  []     particle_system_bounds

16:23:17.80  []     particle_system_grid

16:23:17.80  []     particle_system_broadphase_bounds

16:23:17.80  []     particle_system_max_motion_distance

16:23:17.80  []     cull_box

______________________________________
Dan Matlack
Senior Content Manager || Games Solutions
Autodesk, Inc.

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