Hi. Id' be nice if you can display the poly stats and fps as well as other HUD to know what's going on with your actors and scene, make it be displayed easily. It's also best to show the measurement of actors and distances between actors to as tiny as possible and improve upon CryEngine measurement tool (it's not good for really small objects- coz' it must be able to see really small objects coz' a lot will be influenced by Ant Man movie when creating apps).
Also it's a lot of help for designers/user to put input/text boxes or a way to change the values on intensity and angle of penumbra and umbra on the light actors so you can change and see it right there on the viewport/scene and you can change it there, so you don't have to click the viewport then the panels, then back again.
Also, it's better if you mouse over the viewport (in 4 or single panel mode) and it becomes active with just a mouse over instead of clicking it coz' if we stick to the current way of making it active, say, you did something on Maya LT then you switch over to Stingray, you'd need to click Stingray twice (better if you could make it active with just a mouse over so that even if you switch from Maya, it's already active when you mouse over to make switching smoother. Same with Maya LT and other products).
God bless. Rev. 21:4
in Stingray, at the bottom command line, you can type Perfhud Artist. It will display FPS and poly counts.
You can also do this with the external console and connect to your running game.
Here is also a list of debug commands for physics for the console:
> physics connect
> physics connect <HOST> <PORT>
> physics debug <ONOFF>
> physics debug_events <ONOFF>
> physics debug_movers <ONOFF>
> physics debug_overlaps <ONOFF>
> physics debug_raycasts <ONOFF>
> physics disconnect
> physics dump_metadata
> physics hide <PARAM>
> physics show <PARAM>
> physics scale <PARAM>
Params below:
16:23:17.80 [] world_axes
16:23:17.80 [] body_axes
16:23:17.80 [] body_mass_axes
16:23:17.80 [] body_lin_velocity
16:23:17.80 [] body_ang_velocity
16:23:17.80 [] body_joint_groups
16:23:17.80 [] contact_point
16:23:17.80 [] contact_normal
16:23:17.80 [] contact_error
16:23:17.80 [] contact_force
16:23:17.80 [] actor_axes
16:23:17.80 [] collision_aabbs
16:23:17.80 [] collision_shapes
16:23:17.80 [] collision_axes
16:23:17.80 [] collision_compounds
16:23:17.80 [] collision_fnormals
16:23:17.80 [] collision_edges
16:23:17.80 [] collision_static
16:23:17.80 [] collision_dynamic
16:23:17.80 [] collision_pairs
16:23:17.80 [] joint_local_frames
16:23:17.80 [] joint_limits
16:23:17.80 [] particle_system_position
16:23:17.80 [] particle_system_velocity
16:23:17.80 [] particle_system_collision_normal
16:23:17.80 [] particle_system_bounds
16:23:17.80 [] particle_system_grid
16:23:17.80 [] particle_system_broadphase_bounds
16:23:17.80 [] particle_system_max_motion_distance
16:23:17.80 [] cull_box
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