Stingray For Previs and Visualisation
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hey
Total new bi here for Stingray (like fist 2 hours)
I currently in the art department in a film studio.
We been testing Unity and Unreal vs Stingray. for are current work flow between maya and othere apps Stingray has is the winner here.
Are goal been to mix real time engine and ray tracing render to get shot out for review.
How do i speed up my camera import!
the current work flow is So many steps that slowing us down. for example it toke some time to find out the i need a additional node to get the fov form the camera for are render.
is there a simpler camera setup i can use that more plug in play? and is there away to quickly render cameras with out having to keep changing the set active camera?
and how do i get the camera animation to play back in the view port with out testing the level?
but i can help but wonder why are some of the step been made so complicated! or am i using the wrong app here?
thanks you.