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Hi.
I have a model based on the basic template that I have added extra audio events to. I'm using the same "sfx_spawn_sound" that is used on starting the main level and applying it to collisions. It works fine when testing the project. I've followed the guidance given on http://help.autodesk.com/view/Stingray/ENU/?guid=__stingray_help_working_with_audio_wwise_basics_loa... and packaged it for both Windows and HTM5. When I run the Windows EXE the sound plays. When I run the HTML5 package in a browser, no sound plays.
I've tried loading the default sound bank in both Flow and Lua. Both work when packaged for Windows, neither work when packaged for HTML5.
Any pointers or suggestions greatly appreciated.
Thanks,
Alan
Solved! Go to Solution.