Hello.
Cant we make video out of stingrya game. Programs like Plays.tv or kkapture works that kind of stuff but can we used them in games we did with stingray?
Solved! Go to Solution.
Solved by andrew.grant. Go to Solution.
The example in this thread will save each rendered frame of your animation to an image file:
https://forums.autodesk.com/t5/stingray-forum/how-to-render-with-stingray/m-p/5783949#M309
Third-party software can be used to encode a video file from the individual frames saved to disk.
Please let us know if you have any other questions.
Regards,
Ben
i have also seen that tutorial but it didnt woked for me it gives me appkitflowcoallbacks error.
Test Engine / Lua: Global table not found: `AppkitFlowCallbacks`
Test Engine / Flow: Flow Lua reference is not a function: `AppkitFlowCallbacks.set_active_camera`
and can you give an example about that third party software and how to use them. i tried play.tv as a screen recorder but it didnt worked with the stingrays packaged file
Yes, video capture can be done live as the game renders with screen capture tools. However, if the content being rendered is complex and renders at below real time frame rates (think CG) then frame-by-frame capture is preferable.
I've improved on the movie recording Flow node.
In this version, just unzip movie_recorder into your project. The only thing you need to do is load the lua file when running your project. Do this by adding the following to your project.lua :
require 'movie_recorder/movie_recorder'
Then use the Movie Recorder flow node:
Note:
The previous versions of this node did not actually work correctly::
- Frame rate handling was incorrect so you would get inconsistent results
- Output can only output to DDS. If you were outputting .pngs, then they were actually DDS and that's why you wouldn't be able to open those files
Thank you sooo much it is working but it still gives set active camera error. And for the folder that i am saving my images how can i edit the directory for saving files. It is not that much important but i have to save them into "C:/Movies" folder. And about that "set active camera" error is there any solution for that error too ?
And there is another little problem. As you now this is a sample project downloded from tutorial link. But in my project i am using
"Play animation clip from resource" , and "Level Loaded" flow nodes. I didnt tried your files in my custom project yet. Will that two flow nodes cause an error too like "Set Active Camera" flow node?
Just edit the Movie Path property on the Movie Recorder node. The folder just needs to exist.
For the problematic nodes, please try deleting and replacing them.
"deleteing and replacing with them". Which flow node i will change for example "Set active camera" node. How will i know which flow node i will use instead of "Play animation clip from resource"?
so is that normal to have 3.5 mb dds images. İ think i need another third party software to convert them to normal low sized png images?
thank you so much it is working. I recreatd set active camera flow node but it still gives the same error also it is recording the frames. And when i try to record frames on level loaded it is not working also
Hello i am rendering my image sequences from preview in stingray. But it's maximum resolution is 1280*720. How can i render out my frames at a higher resolution.
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