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Real-time Volumetric Clouds

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Message 1 of 25
ustaevb
3474 Views, 24 Replies

Real-time Volumetric Clouds

Here is some work showing real-time Volumetric clouds done in Stingray

 

https://www.youtube.com/watch?v=wHGzrdKylA4

 

Please feel free to visit the Blog for more details https://gamedev.autodesk.com/blogs/1/post/8809206359454882719

24 REPLIES 24
Message 21 of 25
PRuveron
in reply to: Anonymous

 

LOL !!!!!!!!!!

 

Ok, it was just too easy !

 

It works like a charm with the menu Create => Clouds !

 

Thanks for all,

Philippe

Message 22 of 25
kato_ryoji
in reply to: ustaevb

Great Plungin!!

 

it helps to my architecture project.

 

Thank you so much 🙂

 

Anyway it works in Stingray v1.8

 

Ryoji

Message 23 of 25
Anonymous
in reply to: kato_ryoji

1.9 version of the test can not be done, I do not know if there is no solution master,
No problem preview, click on the test error
like this:


Test Engine / General: Access violation (0xc0000005) in build 1a1c88e2aae6e64d6cd0ed7f28af70656d82f5a6
accessing address FFFFFFFFFFFFFFFF from 00000001405E76CD
Build identifier: `1a1c88e2aae6e64d6cd0ed7f28af70656d82f5a6`

Product version: `Release (1.9.1494.0)`

Thread name: `renderer`

Callstack
----------------------------------------

0x406dc4f4 d:\buildagent\work\a\git_work\runtime\foundation\error\callstack_win.cpp(291): stingray::callstack::exception_call_stack
0x406dcc2e d:\buildagent\work\a\git_work\runtime\foundation\error\exception_handling_win.cpp(102): stingray::exceptions::exception_filter
0x40ae049e d:\buildagent\work\a\git_work\runtime\foundation\thread\thread_manager.cpp(319): `stingray::ThreadManager::thread_proc'::`1'::filt$0
0x40a66a68 __C_specific_handler
0x489ca07d __chkstk
0x48939c58 RtlLookupFunctionEntry
0x489c90fe KiUserExceptionDispatcher
0x405e76cd renderer\device\render_context.cpp(526): stingray::RenderContext::commands_from_shader_context
0x405e870b renderer\device\render_context.cpp(556): stingray::RenderContext::render
0x402da00e d:\buildagent\work\a\git_work\runtime\application\rendering\resource_generator\resource_generator.cpp(126): stingray::resource_generator::ComputeKernel::render
0x402dc9a4 d:\buildagent\work\a\git_work\runtime\application\rendering\resource_generator\resource_generator.cpp(1541): stingray::resource_generator::ResourceGenerator::render
0x402dcb64 d:\buildagent\work\a\git_work\runtime\application\rendering\resource_generator\resource_generator.cpp(1485): stingray::resource_generator::ResourceGenerator::render
0x402dcd4f d:\buildagent\work\a\git_work\runtime\application\rendering\resource_generator\resource_generator.cpp(1852): stingray::ResourceGeneratorManager::render
0x404e5696 d:\buildagent\work\a\git_work\runtime\application\script\interface\if_renderer.cpp(70): `anonymous namespace'::run_resource_generator
0x401e41d6 d:\buildagent\work\a\git_work\runtime\application\rendering\render_interface.cpp(3749): stingray::RenderInterface::thread_entry
0x407405ee d:\buildagent\work\a\git_work\runtime\foundation\thread\thread_manager.cpp(318): stingray::ThreadManager::thread_proc
0x48882774 BaseThreadInitThunk
0x48990d51 RtlUserThreadStart

System Information
----------------------------------------

--- CPU
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz
Vendor: GenuineIntel
Logical processors: 8
Family: 0:6, Model: 9:14
Type: 0, Stepping: 9
Features: SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Feature bits:
EBX: 00000101 00010000 00001000 00000000
ECX: 01111111 11111010 11111011 10111111
EDX: 10111111 11101011 11111011 11111111
--- OS
Windows version 6.2 build 9200
Windows 8
--- Graphics
Graphics card: Intel(R) HD Graphics 630 (DirectX 11.1)
Graphics card: Air Display (Microsoft Corporation - WDDM v1.1) (DirectX 9.1)
Graphics card: NVIDIA GeForce GTX 1070 (DirectX 11.1)
Graphics card: Microsoft Basic Render Driver (DirectX 11.1)
--- Sound
No sound card detected.
--- Network
Network interface: Cisco AnyConnect Secure Mobility Client Virtual Miniport Adapter for Windows x64 (IPv4, IPv6)
Network interface: Killer E2500 Gigabit Ethernet Controller (IPv4, IPv6)
Network interface: Microsoft Wi-Fi Direct Virtual Adapter (IPv4, IPv6)
Network interface: Killer Wireless-n/a/ac 1535 Wireless Network Adapter (IPv4, IPv6)
Network interface: Bluetooth Device (Personal Area Network) #2 (IPv4, IPv6)
--- Input
Input device: Mouse (18.1): 鼠标
Input device: Keyboard (19.4): 键盘
Input device: Generic (17.0): Intel(R) HID Event Filter
Input device: Generic (17.0): Alienware Advanced Gaming Mouse AW558
Editor / General: Testing failed. See logs.

 

Message 24 of 25
gustavo.bergoya
in reply to: Anonymous

Hi Elvin,

 

Can you send a screenshot, to show where should I copy/paste this files in project?

 

Thanks in advance

 

Message 25 of 25
gustavo.bergoya
in reply to: Anonymous

This work good in test... but package for windows don´t 😞

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