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Hey all,
I am using the lan client networking approach and all works great with multiplayer but I noticed when multiple people from the same ip, either within my network or over wan that I am not able to have multiple clients with the same ip in the game. After the first player connects, the later players cannot get any "reliable messages" to reach the server. I am also using the "peer-to-peer" approach.
Has anyone experienced this?
Background:
I am trying to get to a point where I am productionalized, it seems the only way to over come this is to use the SteamClient? I don't understand how the Steam Client can work around this but the Lan Client does not. This is somewhat a major road blocker being an Indie dev that I will likely have to waste time/resources to overcome. If I cannot test as multiple clients from my house then how can I make a good multiplayer game?
Solved! Go to Solution.