Hi guys,
I have seen a number of posts that include how to setup movement with xbox controller joysticks that also apply to the oculus touch controllers. The usual answer is a link to Paul's posts and 2 videos, which I have watched and implemented into my level flow already.
That said, everything seems to be working just fine except when I run the project, I start well below my level. I have a clear start position and physics setup properly. I was wondering why when I plug the level update notes into the thumbstick and rotate vector node that my start position is below where it should be. I am able to teleport but when I do I stay at the same Z elevation. Why might this be? I can tell the movement is working but inversely.
Thanks so much!
@Anonymous
Can I ask you a question? Where did you find Rotate Vector Oculus?
I had my Touch controller flow working perfectly yesterday, and mistakenly blew it away. I cannot, to save my life, get it working again or remember where I got the tips i used.
Chris Benner
Inventor Tube & Pipe, Vault Professional
Cad Tips Tricks & Workarounds | Twitter | LinkedIn
Autodesk University Classes:
Going With The Flow with Inventor Tube and Pipe | Increasing The Volume with Inventor Tube and Pipe | Power of the Autodesk Community | Getting to Know You | Inventor Styles & Standards |Managing Properties with Vault Professional | Vault Configuration | Vault - What is it & Why Do I Need It? | A Little Less Talk - Tube & Pipe Demo | Change Orders & Revisions - Vault, Inventor & AutoCAD | Authoring & Publishing Custom Content
Can't find what you're looking for? Ask the community or share your knowledge.