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Level switch in VR

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Message 1 of 5
Anonymous
724 Views, 4 Replies

Level switch in VR

Hey!

 

Im using Stingray VR for academic purposes and I am having some truble with changing level. I know how to do a basic level switch but not have to appear on a certain point on the next level, only the coardinate from the previous level.

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4 REPLIES 4
Message 2 of 5
PRuveron
in reply to: Anonymous

Bonjour,

I have the same problem on a project.

With Oculus, the HMD is stick on floor in the new level too. (I haven't try with Vive)

 

It's a bug that I've report one or two week ago on bêta forum.

Hope they fixed it 🙂

Philippe

 

Message 3 of 5
Anonymous
in reply to: PRuveron

You should be able to just set the tracking space of the VR when the level is loaded (or maybe delay by a slight fraction).

 

If you know the exact co-ordinates of where you want to start, you can just type those in, or use a marker in your level. 

 

LevelLoad.png

 

(Obviously use the Oculus nodes if you have an Oculus)

Message 4 of 5
Anonymous
in reply to: Anonymous

I tried this out and it worked out great! Thanks for the help  🙂

Message 5 of 5
paul.kind
in reply to: Anonymous

Something else to note, you CAN store a global vector & rotation variable of your location prior to exiting the level and re-place yourself by calling it on level loaded.  Depending on what you are trying to accomplish, i figured id interject with this.  For example if your level was a house, when you enter the foyer of the house the room was your "new level" and you unload all the outside assets and load all the inside assets in the new level, this would be a use case as the location would need to be identical to feel smooth. 

 

Globals are persistent to the world, not the level.

 

Paul

 

 

 

Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
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