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HTC Vive - Template vr_steam - teleportation

29 REPLIES 29
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Message 1 of 30
info
7151 Views, 29 Replies

HTC Vive - Template vr_steam - teleportation

Hello,

 

I am searching for a possibility in "template vr_steam" to go to other locations / positions (teleport).

Similar to "The Lab by Valve / Unity 5.4" (see photo attached).

Controlled directly via the "Vive controller".

Is there any possibility in “Stingray”?

 

Many thanks

29 REPLIES 29
Message 21 of 30

I am also having the same problem. Any fixes for this?

Message 22 of 30
Anonymous
in reply to: aogata

The references have changed ... just rightclick add SteamVR (old ref = Steam VR) and reconnect nodes

 Capture.PNG

 

 

Message 23 of 30
joakim.gronlund
in reply to: Anonymous

Does the Vive Template only work with flat surfaces? Some areas do not work, you only get the red cross showing you cannot teleport to it. All objects, floors and stairs have physics properties set to mesh. Most work but some don't and we cannot figure out why.

Message 24 of 30

Actually, there is a pretty quick solution to this.  If you go to VR_steam\models\functionality_teleport\functionality_teleport.flow  there is a group called "check normal for spawn location"  right smack in the middle of the flow map.  If you modify the Bool variable to be true all the time, then the teleport function will work on any surface that has a physics actor on it. 

 

 

TeleportNormal.PNG

 

Message 25 of 30

Great, thank you very much! I also found Francisco Penaloza thread about the same thing. The template should be configured like that by default. I think most people have sloping surfaces in their VR scenes 🙂

Message 26 of 30
reddymade
in reply to: info

I work as a 3D renderer for an architecture company so my work is architecture visualization not games.  I'm very new to Stingray and HTC Vive - I'm trying to get the teleportation feature working. Right now, I'm able to just teleport from space to space. But I'd like to be able to point first where I want to go then teleport there. I've looked for a solution to this but can't find one. 

 

I simply use the HTC Vive template as a starting point, change VR_steam\models\functionality_teleport\functionality_teleport.flow to be true all the time. Also, I made the floor of the space an actor. 

 

Can someone help me out here? 

 

Thank you.

 

 

Message 27 of 30
JacksonBrent
in reply to: reddymade

Dumb question, but if you hold down the teleport button it should show you were you are going and then when you let go it will teleport you there.

 

If that's not the issue, you could change the teleport button in flow to have a switch so that when you click it once, it turns on the "teleport to" view and then when you let go it sends you there.

Message 28 of 30
reddymade
in reply to: JacksonBrent

Saying that it's a dumb question was uncalled for. 

 

My client who requested this functionality also uses HTC Vive and he couldn't figure it out, so it's not just me. 

 

But thank you for the quick response. 

Message 29 of 30
JacksonBrent
in reply to: reddymade

I'm sorry, that came out wrong, I was saying that my question was dumb!

I thought it was dumb of me to ask if you were holding down the button.  I don't think your question is dumb at all.  Things sound different when typed.  In re-reading my response I completely understand why you thought I said that, I even forgot to put a question mark at the end of my dumb question.

I asked my dumb question because sometimes the answer can be right under your nose, so I wanted to clear out any chances of that being the issue.

Message 30 of 30
medmonds
in reply to: rwhelan_FAA

Now using the latest build of Max Interactive (2.0...) and working from the Museum example file as a template....

 

Does the code that Paul provided along with the VR_Teleport files conflict with the "functionality_teleport" function that lives in the VR Tools folder?

 

I'm looking for keyboard input to move the point of view around to very specific locations in a scene.

 

If it was super EASY to set this up in a HUD, that would be even better. Ideally, I would setup a button on one of my Touch controllers to pull up a list of locations to teleport to. Sounds difficult, but here's hoping.

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