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Enable walk mode with oculus template

5 REPLIES 5
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Message 1 of 6
Anonymous
621 Views, 5 Replies

Enable walk mode with oculus template

Hello guys!

 

So, how can I enable walk mode while using the vr glasses on the oculus template? I tried pressing f2 but it doesn't work while the glasses are activated

@dan.matlack

 

thanks everyone!

5 REPLIES 5
Message 2 of 6
Anonymous
in reply to: Anonymous

As far as i know, F2 won't do anything in the Oculus Template. Thats a feature of the character template. I could be wrong though.

 

Are you using an xbox controller? This type of thing has already been discussed here:

 

https://forums.autodesk.com/t5/stingray-forum/oculus-rift-templates-xbox-controller-nolonger-working...

 

 

Message 3 of 6
Anonymous
in reply to: Anonymous

Thank you for your answer!

 

i've already seen this post and it couldn't help me, my xBox controller works fine and I don't have any version issues. The problem is that i can't set the camera into a walking mode so i can't go through walls or fly

Message 4 of 6
Anonymous
in reply to: Anonymous

How are you currently moving through the scene? Are you using the xbox controller to move? Like i said i'm not sure hitting f2 actually does anything in the Oculus Template. I know there are some lines of code that refer to it in the project.lua and player.lua though, so there may be something in that. 

 

To be able to bump into walls and objects, your assets need physics actors and the character needs a mover. 

Message 5 of 6
Anonymous
in reply to: Anonymous

@Anonymousi'm moving using an xBox controller. F2 enables the walk mode but only if the glasses are not connected.

I don't normally work with stingray so i don't know how it works, is there any tutorial about how to give the character a mover? ( i placed a character on the level and gave him a mover using the unit editor but i can't move it)

Message 6 of 6
paul.kind
in reply to: Anonymous

I am working on this tutorial as we speak.  I actually have already created a script that works but it was acting a little buggy for me.  I will append it to this tutorial in short order.  I know people are pining for this so Ill try to get it out to you guys asap.

 

https://www.youtube.com/watch?v=s9Amaa6xPhQ&list=PLTjhBiJe1i2G-RMTMibxHHs_8OuuEHVjy

 

 

Paul

 

Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
Follow me on Twitter : @paulkind3d

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