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hi, i wanted to know. whether or not the physics actor supports the scaleble transforms and animations, specifically for keyframed actor, mesh or geometric shape. I know that kinematic physx actors inherits the transforms from animations, but what if the animation have scaling, time e.g a sphere repidly scaled out from 1metres to 5 metres, does the physics actors inherits such transforms or not. Because i think its very important aespect for some complex situations.
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