B2M Best Settings For Standard Stingray ShaderFX

B2M Best Settings For Standard Stingray ShaderFX

Hugh_Compton
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B2M Best Settings For Standard Stingray ShaderFX

Hugh_Compton
Advisor
Advisor

Hello

 

I have attached a couple of screenshots showing my attempt at making a Brick material in Stingray.  The Grout between the bricks looks like it is raised instead of being sunken.  

 

How can I configure my B2M (screenshot attached) to best export the textures for the standard Stingray ShaderFX material?

 

Thanks

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paulkind
Alumni
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Accepted solution

Try setting your normal format to OpenGL

 

Here are some other useful bits you can try to configure...

 

Diffuse / Albedo Color Maps = SRGB Color Space

Normal = OpenGL Format

Roughness Maps = Linear Color Space

Metallic Maps = Linear Color Space

Ambient Maps = Linear Color Space

Emission (Glow) Maps = Linear Color Space

 

Paul

 

Areas of Expertise - MayaLT : Mudbox : 3DS Max : Inventor : Game Dev
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