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Attach character unit to oculus HMD
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Like many other people, I'm trying to fire off an event when the HMD/player enters a volume and can only find an answer of basically, attach a character unit to the HMD as a collision. So, I'm asking specifically HOW do I link this character to the HMD.
My attempt at the flow is attached but the character unit (found in content > models in the desktop VR template) seems to move and rotate in the opposite way to me like the position and rotation has been mirrored. I set the mesh to visible so I could see the unit when testing the level.
I would really appreciate some help on this, it seems like such an easy concept but it just wont work!
Thanks!
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