Hey guys, quick question. During a previous college project when we first did UV Unwrapping, unless i'm mistaken i remember unwrapping each limb/section seperately somehow and then just rearranging them in the Texture editor to be exported and painted in Photoshop. But now i have another character to unwrap and i have no clue ho to do it. I've tried unwrapping the entire merged model but then the texture Editor is a complete mess which would take me hours just to heal all the pieces together. Just want to know if there's something i can/ should be doing to lessen the number of piece, or tutorials for seperate projections/unwrapping?
Assigning Unwrapping:
![UV_Applied.jpg UV_Applied.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/103574i9FE72D82347EC361/image-size/small?v=mpbl-1&px=-1)
Then in the Texture Editor this mess appears:
![Texture_Editor.jpg Texture_Editor.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/103576iA096D00153F00A38/image-size/small?v=mpbl-1&px=-1)
As you can see, there's no way i'm going to sit and manually weld all these tiny pieces together...
![Texture_Editor2.jpg Texture_Editor2.jpg](https://forums.autodesk.com/t5/image/serverpage/image-id/103578iD52B11EF14F2A970/image-size/small?v=mpbl-1&px=-1)
Any help at all would be insanely appreciated, also, i need it kinda urgently
Thanks..