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Ok...
now.. or my machine/install is b0rked totally or softimage should check something.. i guess...
looks at this:
no displacement node attached....yet... i've cache flush all on, even if I close region and retry..same result...
quadcore 4gb... but it does the same with a simple sphere, eating up 300mb at most...
I'm doing a bit more in depth tests now, and it behaves really randomly, something in the logic of the thing is broken.
apply a simple spherical rock procedural to a 16by16 nurbs sphere, then set geo approx to fine, view dependent, and put the length to 2, and max division to say 4, it should render ok.
then set max to 6 and length to 0.5, it should break (break=switch to a very low res), yet if u switch to rasterizer it would render (samples about 16 shading and 4 pixel).
and usually when you switch back to scanline or raytracing it 's still broken, but sometimes instead it works the same as with the rasterizer.... pretty random...
dunno if i'm doing somethin weird...
cheers
val
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