I'm in need of advice on how to copy UVs from one object to an exact copy of that same object, without using GATOR (Ideally, I would have unwrapped before I copied the object, but I had just assumed it would work fine afterwards). Usually I would just use "Connect to Projection", or just copy the UVs in the explorer from one object to another, but it's not working.
I think my problem lies in the fact that I am unwrapping using Headus UVLayout, and when I reimport my unwrapped OBJ, it has texture coordinates and a projection that's perfect, but it doesn't have a texture support. When I try to connect another object to this projection, or try copying the UVs to another object, it says "Invalid Objects used for creating texture". However, if I give the same object any projection within XSI, I am able to spread that from one object to another. I can't seem to find a way to share a texture support to the Headus unwrapped OBJ either.
Is there some kind of work around or am I just going to have to bite the bullet and unwrap in XSI? I would really rather not but if I have to...