Color Sampler node not working?

Color Sampler node not working?

Anonymous
Not applicable
1,004 Views
3 Replies
Message 1 of 4

Color Sampler node not working?

Anonymous
Not applicable

Hi folks!

 

I'm attempting to make use of the Color_Sampler node to output a few hundred frames of a section of my render tree, and I'm finding that things aren't working as smoothly as they used to.  I suspect the node itself may be broken, but perhaps this is user error?

 

The way I was used to this working (back in 2009/2010 I think) was this:

kxcad.net - XSI Color Sampler 

Softimage 2013 docs - Color Sampler

 

The Color_Sampler used to have the following parameters:

 

 

Here's how I currently see the Color_Sampler:

 

debug_Color_Sampler.PNG

 

The only exposed parameter is Texture Space, and there's an input to drop the desired clip to sample to.  I've been assuming that the node has been refined to just use the size, file format and path of the image clip being pumped in..

 

However, I'm being told that the texture attached is not writable, and can never get anything out of the output.  ("The texture connected is not a writable image")

 

Is this a bug?  Is there a way to make a texture (clip) writable?

 

Thanks!

 

Brian.

: ).

Reply
Reply
0 Likes
Accepted solutions (1)
1,005 Views
3 Replies
Replies (3)
Message 2 of 4

3dMastermind
Alumni
Alumni
Accepted solution

It's the same in 2012, no change.
Be certain to use the create "SSSLightMap" That's where those params are.
This contains the params for size name/location for the lightmap.
You get this node from the render tree top menu "User tools">CreateSSSLightmap


Manny Papamanos
StingRay | MotionBuilder | Maya | Mudbox
Games QA Specialist



Reply
Reply
Message 3 of 4

Anonymous
Not applicable

Fantastic!! That's the key piece I was missing, Manny! Thanks for all your help!! 🙂

Reply
Reply
0 Likes
Message 4 of 4

3dMastermind
Alumni
Alumni

😉


Manny Papamanos
StingRay | MotionBuilder | Maya | Mudbox
Games QA Specialist



Reply
Reply
0 Likes