Hi there, I'm still porting games to different scaleform versions, this time is the Windows Store one.
Right now, I can run the game but I'm having troubles with the sound (seems like windows platforms doesn't get along too well with scaleform) this time I'm getting this error when I try to play any sound:
"Error: FMOD error! (54) Operation could not be performed because specified sound/DSP connection is not ready. "
And nothing is played (obviously)
Any ideas of what is causing that error?
Thanks in advance!
Kind regards
Solved! Go to Solution.
Hi there, I'm still porting games to different scaleform versions, this time is the Windows Store one.
Right now, I can run the game but I'm having troubles with the sound (seems like windows platforms doesn't get along too well with scaleform) this time I'm getting this error when I try to play any sound:
"Error: FMOD error! (54) Operation could not be performed because specified sound/DSP connection is not ready. "
And nothing is played (obviously)
Any ideas of what is causing that error?
Thanks in advance!
Kind regards
Solved! Go to Solution.
Being a little more specific (and right now I'm investigating about it) the problem is located in Sound_SoundRendererFMOD.cpp at the
SoundSampleFMODImpl::Start
function. Here:
r = pPlayer->pDevice->playSound(FMOD_CHANNEL_FREE, pSound, true, &pchan);
The FMOD_RESULT code is 54 a.k.a FMOD_ERR_NOTREADY which means "Operation could not be performed because specified sound is not ready."
Being a little more specific (and right now I'm investigating about it) the problem is located in Sound_SoundRendererFMOD.cpp at the
SoundSampleFMODImpl::Start
function. Here:
r = pPlayer->pDevice->playSound(FMOD_CHANNEL_FREE, pSound, true, &pchan);
The FMOD_RESULT code is 54 a.k.a FMOD_ERR_NOTREADY which means "Operation could not be performed because specified sound is not ready."
Okay, now I feel really stupid, path separators problem (I was using / insted of \)
Okay, now I feel really stupid, path separators problem (I was using / insted of \)
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