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[BUG] Windows Store FMOD error

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Message 1 of 3
Anonymous
758 Views, 2 Replies

[BUG] Windows Store FMOD error

Anonymous
Not applicable

Hi there, I'm still porting games to different scaleform versions, this time is the Windows Store one.

Right now, I can run the game but I'm having troubles with the sound (seems like windows platforms doesn't get along too well with scaleform) this time I'm getting this error when I try to play any sound:

 

"Error: FMOD error! (54) Operation could not be performed because specified sound/DSP connection is not ready. "

 

And nothing is played (obviously)

 

Any ideas of what is causing that error?

 

 

Thanks in advance!

Kind regards

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0 Likes

[BUG] Windows Store FMOD error

Hi there, I'm still porting games to different scaleform versions, this time is the Windows Store one.

Right now, I can run the game but I'm having troubles with the sound (seems like windows platforms doesn't get along too well with scaleform) this time I'm getting this error when I try to play any sound:

 

"Error: FMOD error! (54) Operation could not be performed because specified sound/DSP connection is not ready. "

 

And nothing is played (obviously)

 

Any ideas of what is causing that error?

 

 

Thanks in advance!

Kind regards

2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Being a little more specific (and right now I'm investigating about it) the problem is located in Sound_SoundRendererFMOD.cpp at the

SoundSampleFMODImpl::Start

function. Here:

r = pPlayer->pDevice->playSound(FMOD_CHANNEL_FREE, pSound, true, &pchan);

The FMOD_RESULT code is 54 a.k.a FMOD_ERR_NOTREADY which means "Operation could not be performed because specified sound is not ready."

 

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Being a little more specific (and right now I'm investigating about it) the problem is located in Sound_SoundRendererFMOD.cpp at the

SoundSampleFMODImpl::Start

function. Here:

r = pPlayer->pDevice->playSound(FMOD_CHANNEL_FREE, pSound, true, &pchan);

The FMOD_RESULT code is 54 a.k.a FMOD_ERR_NOTREADY which means "Operation could not be performed because specified sound is not ready."

 

Message 3 of 3
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Accepted solution

Okay, now I feel really stupid, path separators  problem (I was using / insted of \)

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Okay, now I feel really stupid, path separators  problem (I was using / insted of \)

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