If using surface patterns and texture mapping is the way to go, then it sounds like I'll need to do some research. That's an area of interest I'm not very familiar with right now. Which, is probably why I thought having a parametric model family would work fine. That, and the fact most of our business is directed toward designing short walkways and small equipment platforms, I didn't think the models would be heavy. Any resources you guys can provide which would point me in the right direction would be greatly appreciated.
As far as high level of detail is concerned. As an employee of a small business, it's very tough competing with large or larger companies for the same project. Everyone now is able to "do the small stuff". So, having a little more emphasis on presentation, without the risk of hindering productivity, is a big advantage for us. Or, at least that's the comments we have had from our clients. They have come to expect a certain level of "detail" from us.
Since it's possibly illegal for me to name drop, let's just say we have a few worldwide corporations we work with locally which specialize in the beverage and cleaning industries. 😉