Hi @Anonymous,
The problem lies with the material itself, being self-illuminating. The material is available to be used for obvious reasons, but with daylight renders it is a problem as you noticed.
Unfortunately, even if you turn off the dimming of the light in the Artificial Lights Rendering Dialog Box, the material will still self-illuminate.
What you could do is the following:
- Duplicate the family, by the look of things you're using a "Wall-Mount Round Bulkhead" family which has a self-illuminating material assigned to it.
- Go into your family editor and assign a glass material to it. (Change the reflectance/glazing of the material as you desire).
- Save and load the family into your project.
- "Select all Instances" in you project and change it to the modified Bulkhead.
- Render you Scene and then change the bulkheads back.
OR Either set that material to an instance parameter or set it as a type parameter and make two types... Either way, you will have to flip the family before each rendering...
I know you didn't want to change the materials, but this would be the easiest and quickest way of doing things to achieve your end result. (As far as I know - as there have been quite a few similar questions over the years, all with similar advice as mentioned above).
I hope this helps! 
Rudi Roux
MSc | Digital Engineering Manager
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