Wall graphics - Material priority? Bring to Front.

Wall graphics - Material priority? Bring to Front.

CES_MIKE
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Wall graphics - Material priority? Bring to Front.

CES_MIKE
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Short version: Trim/Extend to corner of walls overrides graphics (hatch) of the structural wall. 

 

It's easier to visualize than describe. See attached PDF with comments.

 

Let's see if I can expand on this.

We typically use concrete (Tunnel Wall) systems. In doing so, we will lay ou tthe structure of the building and send that off to the Engineer so he can get started. It kees the model clean, easy to work with while we load up the model with the interiors. While applying various interior wall styles/types, we often get undesirabe graphic output. Portions of our structural walls are 'covered' at various intersections, points of clean-up, etc... One such example is attached.

 

How do we override the graphics and force the "concrete" walls to maintain their graphic priority over other (framed) walls? So far, we are having to create even more wall styles and adding multiple pieces to avoid this graphic issue.

 

Help.... Thanks!

 

CES_MIKE_0-1660765002753.png

 

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Message 21 of 24

CES_MIKE
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EXCELLENT! Thanks again!
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Message 22 of 24

CES_MIKE
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You were right! Thank you! I just need more learnin'....
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Message 23 of 24

CES_MIKE
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@ToanDN at the 11 second mark, you join the geometry of two parallel walls. In elevation view, does that also eliminate the vertical line between the walls?
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Message 24 of 24

ToanDN
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@CES_MIKE wrote:
@ToanDN at the 11 second mark, you join the geometry of two parallel walls. In elevation view, does that also eliminate the vertical line between the walls?

Yes.

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