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I am trying to make filter to visualize finishes in floors and I have tried to make it with the paint tool, to apply finishes and view filter to adjust visualization. However filters seems to ignore painted materials. I know we can't use material as a filter criterium, but I was expecting to be able to filter using the properties that we can apply to the material as criterium. Whenever I try to do so, are the original floor properties and not the paint properties the ones that are taken in account. Am I missing something or is that just impossible?
Thanks!
Solved! Go to Solution.
Solved by M_Perez. Go to Solution.
Solved by Pattycake_Kyle. Go to Solution.
Unfortunately the paint tool is really there for visual purposes. You can schedule them in a material schedule but that's really it.
Suggest using roofs for your floor finishes vs the paint tool. Make sure they are set to not be room bounding and put them on a workset that will be turned off in other views.
@M_Perez wrote:
I am trying to make filter to visualize finishes in floors and I have tried to make it with the paint tool, to apply finishes and view filter to adjust visualization.
What sort of visualization? Why not use the actual paint material surface pattern and/or color for your view?
I'm a bit confused by what you are attempting to do --- as i think others are.
Are you trying to show design options of finish floor materials (i.e. different tile size) - or are you trying to add a filter to identify where finish floors are where?
It kinda sounds like in both of these you don't need the paint tool but can either use design options or regular view filter parameters.
@Anonymous Why do you suggest using Roofs instead of Floors?
@ToanDN, @Pattycake_Kyle The idea is to have floors showing schematic which floor finish do we have. I have floors for each Floor construction (which layers with which materials) but some times the finish differs (maybe just de color) even in the same floor construction. That is why I was thinking about using Floors for construction and Paints for finishes. If I try to use the actual material of the paint then they wont be anymore schematic.
Anyway, I guess I'll be defining a Floor type for each Floor Constructions+Finish and applying different filters if I want to show one thing or the other.
@M_Perez wrote:
@Anonymous Why do you suggest using Roofs instead of Floors?
Floors and its materials are placed Level then down, while Roofs are placed Level then up. So roofs are easier to place when you may have different material thicknesses. Also, who shows roofs on a floor plan? They are easier to turn off in other views where you don't want to see the different finishes.
Hi
few questions
1. Are you looking for realistic view of material on plan?
2. Or you want only solid opaque colours?
3. Or diffent hatch patterns for different materials?
cheers
@M_Perez looks like @ToanDN and @Anonymous have you covered.
I'd recommend as they said separating the finish with either a floor or roof. I can recommend the finish floor type on top of the structural slab since I've got experience doing that... the offset can be cumbersome at times to keep track of, but ideally you don't have lots of different finish thicknesses anyway... or you'll run into threshold issues anyway. The roof strategy sounds promising but I cant endorse it.
You can add a finish yes/no parameter to the floor, or some simple name designation like "FF", "FNSH", "Finish".. i've seen all work well in the past for filters.
@Anonymous wrote:
@M_Perez wrote:
@Anonymous Why do you suggest using Roofs instead of Floors?
Floors and its materials are placed Level then down, while Roofs are placed Level then up. So roofs are easier to place when you may have different material thicknesses. Also, who shows roofs on a floor plan? They are easier to turn off in other views where you don't want to see the different finishes.
Nice one.
I've also seen ceilings being used for floor finishes. Works great if the finishes are bound by walls (rooms finishes).
@M_Perez - when you say that you have used Paint to change the appearance of components, is the painted material a fill pattern? You can use a filter to override surface patterns - the best thing being that you will be able to turn fill patterns off and on, or override with something else. I would isolate different surface patterns by adding a parameter to floors and filtering for particular values. That's as far as it can go - to the best of my knowledge.
@Sahay_R do you mean it is possible to filter using a fill pattern as criterium? Does it work also for material applied with the paint tool? How??
Thanks all of you for your input, as I said in my previous post I'll be using (like before) 1 Floor for Structural Floor and 1 for Construction+Finish. We already use for Floors, as @Pattycake_Kyle suggested name conventions for Structural and the rest. My point using paint was to avoid a third separated layer of floors. What I am going to do is using conventions to name Construction + Finish floors to be able to filter them properly.
I find @Anonymous approach a good idea, if we make Finish a "no thickness" element it would be a good solution. What I don't like from this or having 3 floors is the need to edit 2 floors if I have e.g. a Shower with a slope integrated in the floor. I would have to edit 2 floors and adjust the slope twice.
It can not be a general advice. It depends a lot from Country standards, office organization and project requirements. Just for information, how we will be doing it:
Floor 1: Structure. Name convection with material e.g. Concrete 250 (250 mm Concrete floor)
Floor 2: Construction+Finish: Name convention with Construction Type and Finish e.g. CC-05_FF-02 or (where CC-05 is a Construction Type for the project defined and a Finish Type) Those will be my filter criteria.
Thanks!
@M_Perez - here is what I would do -
1) Create a text parameter for objects that are getting the finish. Just call it Material?
2) Associate the Material parameter with the relevant object categories - make sure it is instance based
3) This is the part that will get tedious - objects that need to receive the material - go into their properties and enter a value for the Material parameter. For instance, for Brick walls give the Materials parameter a value of BRICK, for Stone elements give it a value of STONE, etc
4) Create filters for each materials. So Brick will get its own filter, Stone will get its own filter, etc. Apply them to the views
5) In the views now - you can override the surface pattern for each material to be what you want it to be - different pattern, visible, invisible, etc.
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