Message 1 of 12
Not applicable
01-28-2010
10:38 AM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am new to revit and I just started work with a modular building company. I need to be able to make walls that do not join automatically.
In the shop they build the walls flat on tables and will apply wall panels or gypboard to one side. Where walls join at corners the wall covering will project through the wall. I need to be able to wrap the sheetrock on some locations and not others and I do not want the stud components to join at all.
How would I be able to achieve this in Revit?
My objective is to be able to create shop drawings and framing plans for every wall section and have accurate dimensions for each wall section for the people building them in the factory. The way things are done now is we draw the floor plans normally letting the walls join as they do but then someone else draws the wall elevations manually with autocad. I want to be able to draw my walls in revit and have them already broken down into the different wall pieces.
The attached image is demonstrates what I want to be able to achieve.
In the shop they build the walls flat on tables and will apply wall panels or gypboard to one side. Where walls join at corners the wall covering will project through the wall. I need to be able to wrap the sheetrock on some locations and not others and I do not want the stud components to join at all.
How would I be able to achieve this in Revit?
My objective is to be able to create shop drawings and framing plans for every wall section and have accurate dimensions for each wall section for the people building them in the factory. The way things are done now is we draw the floor plans normally letting the walls join as they do but then someone else draws the wall elevations manually with autocad. I want to be able to draw my walls in revit and have them already broken down into the different wall pieces.
The attached image is demonstrates what I want to be able to achieve.
Solved! Go to Solution.