Toposolid UV Mapping
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First off, toposolids are a great improvement over the previous method but.... this new feature is hardly ready for prime time truth be told. I'll spare everyone my list of complaints that I have I but would definitely like to address a big one that has me abandoning my current workflow / visualization in 2024.
The UV mapping in Revit is atrocious and has been for a long while but the lack of any decent texture wrapping has reared its ugly head once again when it comes to these new toposolids. Typically, I will pull an aerial image of the site and apply it to the topography for easy visualization and a more informed design process while working in 3D. With this new toposolid, all the the split up polygons have their own "random" maps and orientations so a large texture gets quickly turned into a kaleidoscope (see the linked imagery). This has always been the case since the introduction of "modify sub elements" of floors/roofs and now these new toposolids are suffering from it too (which they have a lot in common with). Usually its not a big deal to shift the textures around with their patterns but it is a fools errand to even attempt it on complex geometry.
Like I mentioned, big improvement but not all cases considered. I don't consider my use-case unique but this does point out the lackluster material mapping in Revit for sure. If anyone has solutions, I am all ears but Revit 2024 has thrown a wrench into what I have been doing for many years for many projects when it comes to topography.
On a lighter note: Revit 2024 is again demonstrating that Autodesk is continuing to iron out the oddities and fill in the missing features (albeit rather slowly) so I definitely look forward to what 2025 brings... Better text editing/tools maybe?