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Hello,
I am trying to learn more about how to properly add texture bumps / reliefs to my renders. In the context of a different project, I experienced an issue implementing a checker-style bump pattern on a material. To understand what was happening there, I modeled the material preview cube as a "specialty equipment" family and applied a checkered bump texture to the cube. I then rendered it to see how it compared with the render preview. The result is attached - it looks nothing like the material preview.
I have attached screenshots to show the rendered image, the preview image, and the Revit file that contains this cube and the material. I cannot tell where I am going wrong with this, so any advice would be appreciated.
Thanks!
Solved! Go to Solution.