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RPG Plants

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Anonymous
509 Aufrufe, 4 Antworten

RPG Plants

I have several living walls in my project that are approx. 7m high x 5m long.  At the moment I have only finished one as a model to then insert but it is so slow at performing any alterations or change of views that I am concerned about creating the other walls in the same manner.  There are a lot of plants there and I guess it is perhaps just too much for my pc to cope with when on the realistic setting. I haven't got a bad PC ( i7 6800k with 32Gb RAM ) so was wondering if there is a better way to create the living wall so that it uses less power to view/alter when in realistic mode - yes I know I could go to wireframe but it gets a bit confusing due to shear number of plants.

If anyone has any suggestions please let me know as its spoiling my enjoyment of creating the design!!

Capture2.JPG

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ToanDN
als Antwort auf: Anonymous

You don't need to see all the plants in the glorious realistic visual style when  working with the design.  Furthermore, you can use a simple place holder family in lieu of the actual RPC family when working with the model, and only swap them out with the RPC when you actually need to create a rendering.

Nachricht 3 von 5
Anonymous
als Antwort auf: ToanDN

Thanks but not sure what a place holder family is!

Nachricht 4 von 5
ToanDN
als Antwort auf: Anonymous

Placeholder.  A temporary family with a minimum geometry, for instance: a box, a cube.  Or you can simply change the view to Hidden or Shaded instead of Realistic.

Nachricht 5 von 5
Viveka_CD
als Antwort auf: Anonymous

Hi @Anonymous

 

A living wall is a cool idea!

Yes, repeating these elements causes a slowdown. Consider using merged images using a photo editor in place of actual plant family and in unused camera angles.

 

You can also consider using something like a greenscreen model

 

Regards,

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