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Revit to fbx export lose materials in f.e. Unity/Unreal Engine
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I have an issue with Fbx export from Revit. I have a Revit file (well prepared, with materials etc.). When I open it in 3ds Max and save it as fbx, after opening, eg in Unity, all materials are preserved.
When I open the same file in Revit and export to fbx I get situation in any graphics engine (Unity, Unreal Engine), the project loses materials, and in principle has one, called 'No NAME' and the same for each object. In addition, if Revit object has several materials in Revit, only one is shown after fbx export, also 'NO NAME'.
Have you met this situation before, you can advise me something ... any direct way to do this without losing mats?