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This is a troubling issue that has made itself know while trying to link or import an FBX from Revit 2019.2 into 3dsmax 2018.4. All of the material assignments in the walls, windows, floors....everything, does not come through but instead comes in as a grey material called Phase1. My workaround is to combine by family so I at least have some control in max but every face in each object has an ID of 1. Essentially, to map materials onto these objects, I have to select the object, select all faces, then assign a ID number associated with my material in a multi-material I created. This is way to time consuming. Funny (not really) thing is a found out it does the same thing if I try to send the file over to Unreal Engine. It is like the phasing assignment has overridden all of the materials.
Solved! Go to Solution.