There are people working on solutions of a kind. Namely, Parallels and Microsoft. Parallels is working on getting WindowsOnArm to work in a VM, and Microsoft is working to get 64-bit app compatibility working on WindowsOnArm.
Here's a video of someone running AutoCAD x64 and trying to install Revit on a bleeding-edge Dev version of WindowsOnArm with x64 support, running on a development version of Parallels. (Remember, this is a Dev version of Windows and a pre-release version of Parallels 16 from Dec 2020. Here we are in Feb 2021, and I'm curious to see how the software develops over the next several months.)
Running 64-bit Windows on M1 Mac with Parallels 16 | AutoCAD, Revit & Gami...
What we're all waiting for is software compatibility at multiple points from multiple vendors before even getting to Autodesk choosing to develop a Mac-native Revit version. Personally, I want to maintain file-format compatibility with the AEC industry in the US, while using the OS of my choice. (I read years ago that Graphicsoft has a slight majority in the EU and Vectorworks had a majority in Asia, but those stats are years old.)
Perhaps if Microsoft would create their own "transparent framework translation" similar to WINE, that would be another potential solution. But I see that less likely than Autodesk making Revit Mac-native.
I see people running Revit on a Mac in the future because it's the combination they choose to. If I remember correctly, Autodesk had some people move their AutoCAD seats from Windows to Mac when they brought ACAD back to the Mac, but they also had an increase in their user base by gaining new users from the Mac world. I can only think something similar will happen if (preferably when) Revit is brought to the Mac.
Even if a Mac specific version of Revit is not developed, Microsoft's expansion to ARM processors, and AMD's looking to purchase ARM, combined with Intel's year's-long fumbling on development, ought to help push ARM into the mainstream on the Windows side.