RENDER IMAGE SETTINGS

RENDER IMAGE SETTINGS

Anonymous
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Message 1 of 13

RENDER IMAGE SETTINGS

Anonymous
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Are there any good `off the shelf` settings I could use to improve my rendered image of a building?  Or should I be looking at another method to improve the realistic look of the project?

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Message 2 of 13

Anonymous
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Hi @Anonymous,

 

 There are many ways to improve your renderings, but the use of good materials and good lighting is in my opinion the most important.

You can use the standard materials of Revit, but the only thing that will hold you back is that these materials are just for the basic looks.

 

It's good, but not the best, for good rendering you need a good library of materials with bumps and reflections, some of the standard Revit materials have some. So check that out. For other materials you can look at www.textures.com or create your own with substance designer. 

 

Also, make use of the rendering in cloud function, you can make very easily a 360 degrees rendering, what will help your customer to get some feeling with your design.

 

Message 3 of 13

L.Maas
Mentor
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No, creating good renders is a combination of many things. Good modelling, 'right' materials, good lighting, good views etc.

The render settings are only a small part of the process.

 

Also quite often for the really beautiful renders a lot of work is till done in other software packages (e.g. 3D Max) and underwent post processing (e.g. Photoshop )

 

To me good rendering is more an art than a science.

Louis

EESignature

Please mention Revit version, especially when uploading Revit files.

Message 4 of 13

Anonymous
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Have never used the cloud rendering.  I've only just got into Revit as part of my 2nd year Architectural Technology degree so everything is very new to me.  I take it by 360 degree you mean the project is rendered in its entirety so it can be rotated after rendering whereas the normal rendering is fixed to the position?

 

I was asking about better settings, because it can take ages to render and I didn't fancy endlessly playing with settings in the hope it looks better, a little lazy I suppose!

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Message 5 of 13

Anonymous
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Than the answer is use good materials and go rendering, optimize your rendering with the adjust exposure. And then it can look good, if you have the right settings for your image. There isn't one answer, because shading, sun settings and materials can have influence on the settings. 

 

And yes, 360 rendering is rendering all around your camera point, so you can look into the whole environment. You as a student as you told will have the possibility to render in cloud for free. So go check it out, be like a dutchman, when it's free, it's good! And for sure it is good!

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Message 6 of 13

Anonymous
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Hi Job.

 

This is my take on your question and looks at something as simple as grass:

 

The example below shows just how horrible the basic grass material looks when rendered in Revit.

 

The problem is, that the material options within Revit are very basic: Create a material, choose an image and you’re pretty much done as far as having any control over how the image is mapped.

 

Yes, you can change the scale and the position, as well as the glossiness and highlights, but Revit is not designed to be an advanced photo-realistic visualization tool. Materials in Revit are there to display how an object should appear in plans, sections, elevations etc. as well as contain additional information such as thermal and structural properties allowing them to be analysed. They can also be used to calculate material take-offs for quantification. So rendering plays only, a small part of their overall use.

 

When Revit renders the grass over a large area, you will see a ‘tiling’ pattern where the image used is repeated. In the image below you can see that the grass bitmap is darker towards the edge and this is what gives obvious repeated pattern

 

1.jpg

 

But fear not, for this is where 3DS Max comes in.

 

Yes – 3DS Max is a beast of a package and can (in the hands of said wizard) create images which can’t be distinguished from reality, but using a few simple steps even us mortals can enhance our Revit scenes to something which doesn’t look like it was created in the 80’s.

 

 

Step 1. 3DS Max Grass Material

 

Create a pane and apply the grass material in Max – that already looks better doesn’t it. That’s because as well as applying the image of grass, this material also has a Bump Map set. Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. In the case of this material, the Bump Map is a simple black and white noise image which will create a stippled effect on what is actually a flat surface.

 

Step 2. Noise and Hair Modifiers

 

Next we can enhance the scene further by applying Noise to the physical plane. This will cause the plane to undulate giving a more realist appearance to that of normal ground (unless you are creating a crown green bowling lawn of course). Then we will simulate some 3D grass using the hair and Fur modifier.

 

With the plane selected, increase both the Length and Width Segments (the more segments, the finer the control over the planes surface).

Next select the Noise modifier from the drop-down. Set the modifier to Fractal and adjust the Scale and Strength as shown in the previous screen-shot.

If you render the scene at this point, you will see the effect that applying the Noise modifier has:

 

2.jpg

 

Now select the Hair and Fur modifier. Again use similar values to these:

 

4.png

 

NOTE: Use the Sample Screen Colour dropper when picking the Tip and Root colour. Pick colour from one of your previous renders. This will ensure that the 3D grass colour ties in with the 2D bitmap.

 

The Flyaway and Clumping Parameters create effects which stop the grass from being completely uniform and thus appear more lifelike.

Now give your scene another render:

 

5.jpg

 

Of course, this will increase the render time, but for the sake of eliminating those horrible repeated grass tile scenes – it's worth it.

 

Justin

 

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Message 7 of 13

Anonymous
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We are going to use 3DS MAx next week at University!!

 

But for a view taken at the back of a room looking through the room and out via a large window, if I use interior and artificial the outside looks mega bright, and if I use the exterior and artificial, the room inside is a bit too dark.  Any quick setting advice?  Just need to show a reasonably good render for my Uni project.  Thanks.

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Message 8 of 13

Anonymous
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Message 9 of 13

Anonymous
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Any idea why this keep happening?

20-03-2017 20-06-02.jpg

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Message 10 of 13

Anonymous
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Have you installed any add-ins to Revit like the Solar Analysis?

 

Dynamo could also be causing this.

 

Disable the updater and you should be ok

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Message 11 of 13

Anonymous
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Hi Justin

 

The walkthrough you posted below works great on small areas of grass, but how do you go about it when exporting larger areas from the revit model?

 

The only work around i have at the moment is to add "edit poly" to areas of grass then "slice" those into smaller areas before using "detach". Otherwise as the hair and fur modifier scales to the area, the grass is huge or unusable due to the number of blades required.

 

Any help much appreciated

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Message 12 of 13

Anonymous
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do you mean that we can load the revit file into 3dmax and put grass through vray material used in 3d max ?

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Message 13 of 13

Anonymous
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For large areas of grass I would use the Forest Pack for Max. There is a free basic version.
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