So i am working on this project, and i imported this mass from sketchup from an .skp file, so when i imported the mass it gave me a lot of little masses and so it makes the big mass i imported, but my problem is that when i want to use the "wall by face" tool i have to do it with every one of these little masses, this is really complicated and slow, so my question is, is there any way for me to select all these masses at once and make them all into wall by face at the same time?
So i am working on this project, and i imported this mass from sketchup from an .skp file, so when i imported the mass it gave me a lot of little masses and so it makes the big mass i imported, but my problem is that when i want to use the "wall by face" tool i have to do it with every one of these little masses, this is really complicated and slow, so my question is, is there any way for me to select all these masses at once and make them all into wall by face at the same time?
Hi . Since nobody reply in your enquiries at this moment. Tried to answer your question but not too sure if my answer is correct. Please find attached some sample.
Hi . Since nobody reply in your enquiries at this moment. Tried to answer your question but not too sure if my answer is correct. Please find attached some sample.
Hi there,
When you import a .skp file into Revit like you have done the surface gets truncated / faceted in Revit like you currently experiencing.
I may be wrong, but in my experience is there isn’t a way to translate a smooth surfaces from Sketch-up, Rhino or Max natively? Somebody correct me if I am wrong?
The good news is, using points in the Revit mass tool you can snap to triangulated .skp surfaces & intersection points & use this to mould smooth non triangulated Revit surface relatively quickly.
The recreation process is a down side, but the up side you will have one wall (per face) morphed around the surface versus the current situation where you thousands of little segments to deal with.
Hope this guides you to understanding how to tackle the problem.
Regards
Enslin
Hi there,
When you import a .skp file into Revit like you have done the surface gets truncated / faceted in Revit like you currently experiencing.
I may be wrong, but in my experience is there isn’t a way to translate a smooth surfaces from Sketch-up, Rhino or Max natively? Somebody correct me if I am wrong?
The good news is, using points in the Revit mass tool you can snap to triangulated .skp surfaces & intersection points & use this to mould smooth non triangulated Revit surface relatively quickly.
The recreation process is a down side, but the up side you will have one wall (per face) morphed around the surface versus the current situation where you thousands of little segments to deal with.
Hope this guides you to understanding how to tackle the problem.
Regards
Enslin
Just my opinion after many years of seeing these type of issues:
Model it in Revit, using the Conceptual Massing tools. It is not as "easy" to model in Revit, but in the end it will save time becasue you are using a single software and not wasting time trying to "recreate" complex geometry from Sketchup (or other 3D modeling apps).
If there is a "designer" who generates prelim. designs with Sketchup, spend time and resources in training him/her to use Revit instead.
In the end, you will be miles ahead--and have a single-source of software for conceptual design all the way through documentation.
Just my opinion after many years of seeing these type of issues:
Model it in Revit, using the Conceptual Massing tools. It is not as "easy" to model in Revit, but in the end it will save time becasue you are using a single software and not wasting time trying to "recreate" complex geometry from Sketchup (or other 3D modeling apps).
If there is a "designer" who generates prelim. designs with Sketchup, spend time and resources in training him/her to use Revit instead.
In the end, you will be miles ahead--and have a single-source of software for conceptual design all the way through documentation.
You're not wrong. Here's a link to tutorial on removing all those facets via Max. If you don't have max, you're out of luck. You'll have to re-create the geometry in Revit, then apply the curtain wall by face.
You're not wrong. Here's a link to tutorial on removing all those facets via Max. If you don't have max, you're out of luck. You'll have to re-create the geometry in Revit, then apply the curtain wall by face.
Wow!!! First day on forum & I am allready learning game changing tricks!!
Awesome tip Ross & thank goodness for something called "Autodesk building design suite premium "
I cant wait to go remove all lines from the 3D cars & boats we using in our Revit presentaions!!!
Wow!!! First day on forum & I am allready learning game changing tricks!!
Awesome tip Ross & thank goodness for something called "Autodesk building design suite premium "
I cant wait to go remove all lines from the 3D cars & boats we using in our Revit presentaions!!!
Glad I could help. I wish I could take credit, but that should definitely go to the RFO user pedroeron who posted the original solution here and to (fellow Expert Elite) Luke Johnson, who re-posted the solution on his blog. I would never have figured it out for myself.
Glad I could help. I wish I could take credit, but that should definitely go to the RFO user pedroeron who posted the original solution here and to (fellow Expert Elite) Luke Johnson, who re-posted the solution on his blog. I would never have figured it out for myself.
Thanks so much guys! ross & guys your reply's really helped me out! had never thought of that way to solve the issue
Thanks so much guys! ross & guys your reply's really helped me out! had never thought of that way to solve the issue
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