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Has anyone got a good solution for modeling and rendering light fixtures using .ies files that have both an up and down light component to them? Most families out there seem to have the .ies file located just below the geometry for a fixture shining downward (and just above for uplight). Problem is, when the light shines both up and down, the geometry itself blocks the light from the photometric file from reaching surfaces on the opposite side. See attached images of two identical families using the same .ies file - the one difference being that I've deleted the geometry for the horizontal surfaces of the housing and lens that block the light from the .ies file.
I remember a time when rendering with some other software, that there was a setting to make certain geometry "not cast shadows", so light would pass right through the geometry of the object.
The only hack I can come up with would be to have a nested family to provide a second light source shining up, but that's not good if software other than Revit uses the info for lighting calculations or if it properly distributes the light ignoring the geometry of the light.
Thoughts? Is this one for the wishlist? Does 3DS or another rendering engine handle the light differently?
Solved! Go to Solution.