PBR Glass roughness maps are inverted [BUG]

JM_Koester
Contributor
Contributor

PBR Glass roughness maps are inverted [BUG]

JM_Koester
Contributor
Contributor

The roughness maps for PBR glass materials are inverted by default.

To achieve a correct result the map has to be set to "inverted" again.

I assume this is a bug.

0 Likes
Reply
Accepted solutions (1)
469 Views
3 Replies
Replies (3)

JM_Koester
Contributor
Contributor

I would appreciate if someone could confirm the issue.

Thanks!

0 Likes

pawel.romaniuk
Alumni
Alumni

@JM_Koester 

 

Please elaborate. screenshots, file etc



Pawel Romaniuk
0 Likes

JM_Koester
Contributor
Contributor
Accepted solution

When creating screenshots I realised that it looks correct when rendering in high quality.

Viewport raytracing and medium rendering gave a different result, therefore the map works as intended it was a mistake on my side.

0 Likes