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PBR Glass roughness maps are inverted [BUG]

3 REPLIES 3
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Message 1 of 4
JM_Koester
467 Views, 3 Replies

PBR Glass roughness maps are inverted [BUG]

The roughness maps for PBR glass materials are inverted by default.

To achieve a correct result the map has to be set to "inverted" again.

I assume this is a bug.

3 REPLIES 3
Message 2 of 4
JM_Koester
in reply to: JM_Koester

I would appreciate if someone could confirm the issue.

Thanks!

Message 3 of 4
pawel.romaniuk
in reply to: JM_Koester

@JM_Koester 

 

Please elaborate. screenshots, file etc



Pawel Romaniuk
Message 4 of 4
JM_Koester
in reply to: pawel.romaniuk

When creating screenshots I realised that it looks correct when rendering in high quality.

Viewport raytracing and medium rendering gave a different result, therefore the map works as intended it was a mistake on my side.

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