Material/Lighting

zs-17
Collaborator

Material/Lighting

zs-17
Collaborator
Collaborator

Hi

I have a model in place display object with glass material, I wanted to add a strip led from backside to have a similar effect to photos 01, 02, and 03. I add a default Glass, White, High Luminance. I couldn't control the light. As a second way, I created a model in place object to simulate strip led light (photos 001, and 002), what is still missing that the display glass should transport the back light.

 

01.jpg02.jpg03.jpg

 

001.jpg002.jpg

 

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barthbradley
Consultant
Consultant

Are you looking for light array?  See attached rope light family.

 

 

...or, are you asking about a Material Asset with Self-Illumination properties? 

 

https://knowledge.autodesk.com/support/revit-products/learn-explore/caas/CloudHelp/cloudhelp/2014/EN...

 

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zs-17
Collaborator
Collaborator

Actually rope light. But I have problems. The less important, I can't bend it to take a curved shape. The most important which is the issue here, the light is not affecting the glass. 

 

Untitled-51.jpg

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barthbradley
Consultant
Consultant

Can you point to something in the real world that is like what you are describing?  Maybe then I can tell you how to model it in the Revit world.  

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zs-17
Collaborator
Collaborator

Hello

This a stand in a shape of a phone for a cellphone shop (Untitled-54, Untitled-52, Untitled-53) , the material is glass to display cellphones and maybe laptop. I want to add a strip led light behind the both sides of this display to have an effects similar to images (01, 02). 

 

 

Untitled-52.jpgUntitled-53.jpgUntitled-54.jpg 

01.jpg02.jpg

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barthbradley
Consultant
Consultant

Unless you are trying to put together a Plan Set to describe how to build the contraption, your best bet is to just assign a Material that has Self-Illumination properties to the geometry.  

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zs-17
Collaborator
Collaborator

I tried this option, I couldn't control the amount of light, I get a white glass like a bulb.

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barthbradley
Consultant
Consultant

What do you mean by: "control the amount of light"? 

 

If you want to define a light pattern, distribution, luminescence, intensity, color, etc., then put a Light Source into the family.  I posted one family for you that would work.  Nest that one into your geometry family. 

 

BTW: there are many types of Self Illumination available. Did you explore all the types available in the drop-down box?  

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zs-17
Collaborator
Collaborator

What do you mean by: "control the amount of light"?

I mean the glass look like a lamp, I did try luminescence, intensity, color, of this type (Untitled 57). For rfa type you sent me, I put it behind the 2 sides of the display, the light is not passing through the glass (Untitled 51), and it's a transparent glass. I don't know what do you mean by nesting it into geometry family.

 

 

Untitled-57.jpg

 

Untitled-51.jpg

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barthbradley
Consultant
Consultant
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zs-17
Collaborator
Collaborator

I love learning and education. Thank your attached resources. Nesting is something new to me. The others are general information. What is hard to me is to find specific settings for a specific effects, which is my case here.

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Anonymous
Not applicable

Hello, i'm having the exact same problem as you, trying to make glass glow. were you able to make the rendering work?

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zs-17
Collaborator
Collaborator

Hi. I'm trying to have below effect. But not yet succeeded. I'm not a Revit expert. I need to receive a step by step answer.

01.jpg02.jpg

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barthbradley
Consultant
Consultant

Use a material Asset with Self-Illumination 

 

self-Illum.png

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Anonymous
Not applicable

Yes i know, the problem was that i wasn't able to control the intensity of the self illumination, it would just be ALL red, no glass. So inside the component i added right on top of the self illuminated glass a thinner screen of glass with NO self illumination, and it turned out pretty good.

If anyone knows the way to control the illumination power let me know. (I already tried setting the luminance level to .001 and it doesn't seem to change anything.)

 

Other than that the render looks good.

render 2.jpg

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