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Issues with element pivots when exporting from Revit to Unity
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Hello!
I am having issues with the pivots of elements when I export from Revit in .fbx format and import them into Unity.
The problem is that when I view the elements in Unity, the pivot is very displaced from the element. I have tried modifying the pivot in Revit to the point (0,0,0), but when I do this, what happens in Unity is that all the elements have the pivot in the same point in Unity. All the pivots are concentrated in a single point.
How could I export the model from Revit in such a way that the elements have their pivots correctly positioned in Unity and not displaced?
Thank you very much!
