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How would you make a stained glass window and will the leading cast shadows when rendered?

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redhouse.j
817 Aufrufe, 4 Antworten

How would you make a stained glass window and will the leading cast shadows when rendered?

I’m using Revit LT, so I am unable to test what tweaking any of the settings will result in without committing to a rendering. Realistic view doesn’t adequately illustrate what I’m after.

 

I’ve made an image of a leaded glass window and applied a cut pattern to it. What I don’t quite understand is that I want the glass (the cutout part) to be coloured and not fully transparent. Do I make the glass grey in the cut pattern to achieve this or set one of the sliders?

 

Also, like I said above, I can’t really tell if any of these settings are working due to the limitations of LT and realistic view. When I adjust the sliders it seems to make the leading transparent, which I don’t want.

 

I’m hoping someone has messed around with this kind of thing before and has an idea of how to make it work:

-leading cast a solid shadow once rendered.

-glass not be 100% cut out but cast the coloured light on the floor surface

 

The alternative would be to model in the leading (rather than be an image), but that doesn’t work with the parametric windows.

 

I’d download the full Revit Trial to mess with this, but it is a version behind my LT, over-complicating things. Thanks in advance.

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barthbradley
als Antwort auf: redhouse.j

Post an image of the actual leaded window.  

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redhouse.j
als Antwort auf: barthbradley

Sure thing - my fingers are crossed :leicht_lächelndes_Gesicht:

 

You might need to invert the cut pattern...I can't remember if I did it properly.

Nachricht 4 von 5
barthbradley
als Antwort auf: redhouse.j

You could definitely model it, as well as make it parametric. Divided Surface using a Rhomboid Pattern and Pattern-Based Curtain Panels for the lead and the glass. The random coloring of the glass panels would be a chore but doable. You would make the glass geometry's Material Parameter an INSTANCE Parameter so that you could apply different Materials to each instance - one by one.  Lot of work to get true shadows though.  

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redhouse.j
als Antwort auf: barthbradley

Yes, sounds like a post-render Photoshop effort is the path of least resistance.

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