How to solve this in revit

How to solve this in revit

mohammedansar_a_m
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Message 1 of 9

How to solve this in revit

mohammedansar_a_m
Participant
Participant

how to make the block view as one

and not as repeating in realistic view

 

 

see the attachment

 

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Accepted solutions (1)
1,694 Views
8 Replies
Replies (8)
Message 2 of 9

barthbradley
Consultant
Consultant
Accepted solution

Not sure I understand. Are you seeking a material appearance image? Why not just duplicate and scale the one you are showing (via Edit Image)? 

 

...or use the Paint Tool to paint the top and ends gray -- or even apply another Material Appearance Image, such as a top view of an CMU Block? 

 

...Ah! changing the image's OFFSET works too! 

 

CMU.png

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Message 3 of 9

mohammedansar_a_m
Participant
Participant

defined wall as 300mm thick(breadth)

 

length & height of a single concrete block defined is 400mm x 200 mm resp. in surface pattern

 

after then

 

when i viewed in 3d (as realistic) , u can see in the attached image the "top portion" is repetitive (2 times)

 

i am asking , how we can make this not repetitive so that one block fit the exact thickness ot the wall

 

 

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Message 4 of 9

ToanDN
Consultant
Consultant
You may need to create a different material and use the Paint tool to paint the top of the walls.
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Message 5 of 9

barthbradley
Consultant
Consultant

I provided 3 possible solutions. Did you try any of them?  

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Message 6 of 9

mohammedansar_a_m
Participant
Participant

the wall height i modelled is 4m

&

one block hight is 200mm

so

the number of layers from bottom to top should count 20 in real world..

 

 

 

 

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Message 7 of 9

ToanDN
Consultant
Consultant

Create a material 300x400 and paint the top.

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Message 8 of 9

barthbradley
Consultant
Consultant

4th Possible Solution: Concrete Wall Cap

 

Wall Cap.jpg

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Message 9 of 9

mohammedansar_a_m
Participant
Participant

what is the "u scale" "vscale"& "u offset & "v offset"...in texture editor

 

in some assets ..these are missing in texture editor ( only x & y offsets)& (scale in x and y )

 

1.what is it for ..?

2.whether it has anything to do with the third dimension adjustment

3. it is not available with all assets.how we can make add to texture editor as per our need?

 

see the attached image

 

 

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